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2010 action role-playing game Fallout: New VegasDeveloper(s)Obsidian EntertainmentPublisher(s)Bethesda SoftworksDirector(s)Josh SawyerProducer(s)Mikey DowlingJason FaderMatt SinghTess TreadwellDesigner(s)Josh SawyerProgrammer(s)Frank Kowalkartowski Joe SanabriaWriter(s)John GonzalezComposer(s)Inon ZurSeriesFalloutEngineGamebryoPlatform(s)Microsoft WindowsPlayStation 3Xbox 360ReleaseNA: October 19, 2010AU: October 21, 2010EU: October 22, 2010Genre(s)Action role-playingMode(s)Single-player Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open-world environment spanning a region made up of Arizona, California and Nevada. It is set in a world that defranges into an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in 2077 at an event known as The Great War, caused by a major conflict between the United States and China over natural resources. New Vegas' main story takes place in 2281, four years after the events of Fallout 3 and 204 years after the bombs drop. It is not a direct sequel, but marks the return of several items found in Fallout 2. Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, stolen from the package, shot and left for dead. After surviving, the Courier begins a journey to find his potential killer and retrieve the package, makes friends and enemies among several warring factions, and eventually finds the war in a conflict that will determine who controls New Vegas and Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, missions and improved gameplay, although it was criticized for its failures and errors in the release. It was a commercial success, sending more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for RPG of the Year in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Support Performance in a Drama (Felicia Day). Playability See also: Fallout 3 - Game Like Fallout 3, players can switch from the first-person perspective, as shown here, to a much better third-person point of view in New Vegas While the Fallout 3 game Retained for Fallout: New Vegas, Obsidian Entertainment worked on providing the game with improvements over existing elements while introducing some old and new features to the series. Series. new and new features. Combat is improved, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a series of death animations that are made for several of the game's melee weapons. The response and accuracy given by weapons was also improved. Players can use iron sights on firearms, with the exception of certain larger weapons and some energy weapons. [4] The third-person perspective in the game was redesigned to be more over the shoulder than it had been in Fallout 3. The character creation section of the game was perfected to take less time than Fallout 3, with players able to skip the tutorials and proceed through wasteland once their character is set up. The option to make last-minute changes to their character occurs when the player exceeds the limits of Goodsprings' initial location. Added more perks to the game to provide greater options to improve the player's characters when leveling up. The advantage system itself changed, allowing an advantage at all other levels rather than at all levels as in previous games. This prevents the player from having too powerful a character at the beginning of the game. More weapons were added to the game, including the 9mm Pistol, Single Shotgun, Dust Charges, Dynamite, Trail Carbine, and Grenade Launcher. Each weapon is intended to serve a specific and tactical role within the game. [4] Big Guns and Small Guns skills are consolidated into one skill, Guns. A skill is introduced, Survival. This ability affects the amount of health that is restored with food and beverages. Skills have a greater effect on conversation options; whether a dialogue option will succeed or fail is shown in advance, and depends entirely on the Skill level, rather than skill and opportunity as was the case in Fallout 3. [3] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around Mojave's Wasteland or purchased from vendors, whose effects can be further enhanced by certain perks. Players can bet. They can do this by visiting casinos, buying chips with the three main coins in the games, and playing blackjack, slots or roulette inside them. Players can also play a card game called Caravan, which was designed specifically for the game and has its own rules, and can be played with certain people outside casinos. [6] Manufacture and modding Although players could create items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, manufacturing to enable the creation of food, beverages, drugs and ammunition along with unique weapons. Manufacturing can be done on work benches, recharge benches, hot plates and campfires, and requires specific components as well as a sufficient skill level; for example, cooking food in campfires requires the player they have enough Survival skill level to do so. Some special items cannot be made until your recipes/schemas are found. Players can harvest plants for use in recipes. In addition to crafting, players can modify weapons with special firearm modifications. Such modifications can improve the rate of fire or magazine size, or add a mounted telescopic sight to allow for greater range. Modifications to firearms often require the removal of firearms in the Mojave or the purchase of sellers. [1] Reputation Due to the large number of factions created for the game, the developers re- introduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Like Karma, a player's position with a faction or settlement may change depending on how he interacts with them and the decisions they make. If, for example, players help a faction or settlement, their reputation with them improves in all places controlled by that faction or settlement; choosing to kill its members or citizens will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible and if a player has a Wild Child reputation with a faction it is immutable. The only exception is when the NCR and the Legion grant unique exemptions for past irregularities, which resets the infamy to 0. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave toward them; a good reputation could facilitate the completion of some missions, provide discounts with the faction or settlement vendors, and have faction members offer gifts; a bad reputation can lead the faction to refuse to help the player, attack them in sight, or send assassins to kill them. [7] Companions Companions in New Vegas received much more depth than Fallout 3's companions, through the use of the Companion Wheel. Through the Wheel, players can change a teammate's tactics in combat, including their behavior and how they attack, as well as fire them, treat them for injuries, access and talk to their inventory. Players are able to have two teammates with them at once: one humanoid and one non-humanoid. Companions can confer a unique advantage or advantage and have the opportunity to upgrade by completing a special mission related to them. [4] They can be sent directly to the Lucky 38 Presidential Suite when fired instead of returning to their original location. Each companion was destined to represent a different combat. There are a total of eight permanent companions. Hardcore Mode An optional difficulty setting included in New Vegas is Hardcore mode, which offers more realism and intensity to the gaming environment. While standard adjustable difficulty level settings only affect Hardcore mode adds stats and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods. [8] In this mode, the following occurs:[9][10] All healing items, including food and water, do not heal the player instantly, but work for a short period of time. RadAway takes time to gradually decrease radiation poisoning, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must use Doctor's Bags, sleep in a bed they own or rent, use chem Hydra, or visit a doctor to heal the limbs. Ammunition has weight, reducing the amount that can be carried. Players should eat, drink and sleep to avoid hunger, dehydration and exhaustion, respectively; not doing so confers a steady decrease in certain abilities and eventually leads to death if not treated. Teammates can be killed by being reduced to zero hit points, rather than losing consciousness. Completing the game in this mode (from start to finish, as the mode can be activated at any time during the game) results in an achievement (Xbox 360[11]/Steam[12]) or a trophy (PlayStation 3)[13] awarded. Plot Setting Main article: Fallout: New Vegas takes place during the year 2281 within the region surrounding the ancient city of Las Vegas (now called New Vegas), about four years after the events of Fallout 3, and approximately 204 years after the Great War of 2077. The moment the game begins, three great powers seek control over New Vegas and its surroundings: the New Republic of California (NCR), the Legion of Caesar, and Mr. House. Since its last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion to the east has allowed them to take control of most of the territories in the Mojave, with the only threat to their expansion from slave-driving forces, in the style of the Roman army of the Legion of Caesar, led by their leader Caesar (voiced by John Doman), who have conquered and united 86 more tribes to the east, and plan to conquer New Vegas. Four years before the game began, both sides came into conflict at Hoover Dam, an important milestone that supplies power to New Vegas,[3] and that both sides seek control. The battle resulted in a narrow victory for the NCR, but with Boulder City being leveled in the process. As both sides prepare for a second and inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with a of Securitron security robots, also seeks control of the dam while ensuring that neither side gains control, and is moving towards the final stages of its plans. Much of the game takes place in Mojave Wasteland, which encompasses parts of the former states of California, Nevada and Arizona. over the course of the three main factions, the region has a number of smaller factions. These include the Boomers, an assistanceist and xenophobic tribe of heavily armed former Vault residents who have taken refuge at Nellis Air Force Base; the Powder Gangers, a violent group of escaped convicts from the NCR Correctional Center near Primm; The Great Khans, a tribe of drug dealers and assailants descended from the remains of the New Khans in Fallout 2; and the Brotherhood of Steel, remnants of technology that the U.S. Army craves that are trying to secure any technology that could cause significant damage. Along with the Hoover Dam and Nellis Air Force Base, the region has other attractions, including its own vaults and the HELIOS One solar power plant. [10] Story The protagonist is a messenger who works for the Mojave Express. The game begins when the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) on his way to New Vegas to deliver a mysterious item known as the Platinum Chip. Benny shoots the Courier in the head and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor (voiced by William Sadler) and brought back to good health by Dr. Mitchell (voiced by Michael Hogan) at Goodsprings. [3] The Courier embarks on a journey through the Mojave Wasteland to locate and confront Benny and earn the Platinum Chip. The game continues according to the Messenger's decisions and involves many different events, factions and characters. The main story follows the search for Benny's Messenger to solve the score and recover the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems who can choose to help, ignore or sabotage in another way, resulting in positive or negative karma. Finally, after finding Benny and the Chip, the Courier is in the midst of a conflict between three main factions: the Legion of Caesar, a group of Roman slaves, the New Republic of California (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, commanding an army of Securitron robots patrolling the city. Each of the three parties aims to control the Hoover Dam, which is still operational and supplying the southwest with clean, non-irradiated water and energy; therefore, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and who survived through a contained life support chamber, ordered the delivery of the Platinum Chip on the day of the war. The Chip is a data storage device with a he can upgrade the Securitrons to a higher level of combat effectiveness, and was stolen by Benny as part of a plan to take over House's security and claim New Vegas for himself with the help of a rescheduled Securitron named Yes Man (voice of Foley). The Messenger is notified that the Legion of Caesar is attacking hoover Dam, and must participate to decide the outcome. As the Legion strikes the Dam, led by the fearsome Lanius Legacy, the NCR defends its position under General Lee Oliver. Depending on the faction next to the battle, the Courier will destroy the Dam so that no faction can claim it, conquer it for Caesar's Legion, defend it for the NCB, or connect the dam's systems to House's network so that he or Si Man can take control. The game concludes with a narrated presentation that shows and explains the results of the Messenger's actions, the battle for hoover Dam deciding the faction coming to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the main factions emerged dominant. Finals The player faces an election to determine the fate of the Mojave Wasteland. Yes Man (independent) – Seeing if Yes Man will take the Courier to go alone (with the Messenger helping Yes Man take control of New Vegas and Mr. House's Securitrons) and take control of Hoover Dam for themselves. The Messenger must convince General Oliver, and the Legacy, to retreat, or they can kill them instead. The Courier and the Sí Man proceed to take control of the Hoover Dam, while guaranteeing the independence of the Mojave of the ERNC, the Legion of Ceasar and Mr. House. House – Being with Mr. House, the Courier will take the Courier into the control room at Hoover Dam and install the override chip to power the Securitron Army. The Messenger must convince General Oliver, and Legado.de to be replenished or killed instead. Mr. House and his Securitrons expel both the NCR and the Hoover Legion, taking control of it while still driving New Vegas. Caesar's Legion: Upon seeing the Legion, the Messenger will help attack Hoover Dam. The Courier must enter Oliver's compound where they have the option to convince him to retire for the sake of his men, or they can kill him instead. The Legion seizes the Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the rest of Mojave's wasteland. New Republic of California: As the NCR, the Courier will take hoover Dam to defend the Legion's Hoover Dam. The Messenger will then lead an attack on the Legacy camp where they have the option to convince the Legacy to retreat peacefully, or they can kill him. The NCR emerges from the decisively triumphant battle and annexes New Vegas along with the entire Mojave Wasteland. Development Welcome to New Vegas promotion at PAX 2010 In 2004, Bethesda Softworks purchased the license to develop release Fallout 3, as well as an option to create two sequels, from Interplay Entertainment. [14] Three years later they bought fallout intellectual property. [15] Bethesda Bethesda the original style of play from previous Fallout titles; Instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system. [18] Fallout 3 was a critical and commercial success following its release in 2008,[16] and Bethesda commissioned a sequel. With its own busy developers working on The Elder Scrolls V: Skyrim Bethesda contacted Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers, Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue west Coast history rather than the fallout 3 plot. [19] Bethesda rejected Obsidian's idea of establishing the game between fallout 2 and Fallout 3 events, but they approved establishing the game in Las Vegas. [20] Fallout: New Vegas was announced in April 2009. [21] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as writer and director of the game's downloadable content. [22] The New Vegas plot draws on the original Fallout 3 that Black Isle developed, commonly known by its code name Van Buren,[23] which Sawyer also directed before its cancellation. [24] The most notable example is the inclusion of the Legion of Caesar, a faction originally created for Van Buren. [25] Obsidian included other factions of previous Fallout games and avoided writing any faction as totally good or bad, but instead as potential rivals depending on the path the player decided to follow. [25] The game had a somewhat short 18-month development cycle. [26] New Vegas is similar to Fallout 3, as both games use the Gamebryo engine, however, it improved in the source code of the previous installment, with some graphic rendering enhancements and new artistic assets, while reworking the engine to accommodate the additional lights and effects of the Vegas Strip. [27] Obsidian was unfamiliar with the Gamebryo engine and had to ask for the help of a forgotten modder named Jorge Salgado. [28] Obsidian refined the shooting mechanics in real time and added iron sights with the aim of playing without V.A.T.S. a more viable option than in Fallout 3. [29] A PC version of the game is based on Steamworks for online features such as achievements and cloud storage storage, as well as digital rights management (DRM). [30] A DRM-free version was made available by GoG.com on June 1, 2017. Producer Jason Bergman announced the participation of several actors, including Ron Perlman as narrator of the and Wayne Newton as Mr. New Vegas radio DJ. [32] He confirmed that the game would include voice performances by Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought casting director and voice producer Timothy Cubbison to oversee actor selection and voice production. The game set the new record for the most lines of dialogue in a single-player action role-playing game. New Vegas contains about 65,000 lines of dialogue, surpassing its predecessor and former Fallout 3 record holder, which contained 40,000 lines of dialogue. [33] Fallout 3 composer Inon Zur composed the score. [34] It features three major radio stations in the game, spanning several genres of music on the radio airwaves: country, bluegrass, popular music from the 1940s and 1950s, jazz and classical. [4] Each station has a set track list that repeats randomly. [35] The music from fallout's first two games, composed by Mark Morgan, is also used in the game. [37] On February 4, 2010, Obsidian Entertainment released the trailer for Fallout: New Vegas teaser. A second trailer was shown on GameTrailers from E3 on June 11, 2010. [38] Promotion launch at IgroMir 2010 Bethesda announced four reserve bonus packages that give specific items in the game, including classic, tribal, caravan and Mercenary packages available when booking at specific points of sale,[39] all listed booking packages were later made available for purchase on September 27, 2011. The Collector's Edition was unveiled on May 11, 2010. [40] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360. [40] Its closed content includes seven real clay poker chips from Fallout: New Vegas casinos, a deck of cards each with a character in them with information about that person, a graphic novel leading to New Vegas events, a replica of Lucky 38 Large Platinum Chip, and a documentary. [40] Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, october 21, 2010, in Australia, and October 22, 2010, in Europe. [42] Within hours of the game's release on October 19, 2010, fallout: New Vegas players began reporting a variety of technical issues (saved games get corrupted, the game freezes, players got stuck on the ground, and random NPCs appearing behind the player, starting out-of-context combat). [44] Bethesda Game Studios stated that, along with Obsidian, they were actively working on an update for release as soon as possible to address the game's issues. They urged customers to keep their copies of New Vegas instead of returning them to stores, stating that providing the best experience users was a priority. A week after the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained more than 200 mission- and scripting-related fixes. [45] The update released on December 14, 2010, has fixed more bugs and saved game issues, including partner-related bugs. [46] [46] updates were released in February and April that fixed numerous bugs and game issues. A patch released on July 5, 2011 causes the game to automatically create a saved game before the final sequence of the game, allowing single-save players to play through downloadable content without creating a new game. [47] The user community has created community patches to fix some remaining issues. [48] The game's engine has had significant performance issues on PlayStation 3, resulting in non-playable frame rates when the saved game file becomes large after extended play, or sometimes when downloadable content is installed. Similar issues plagued The Elder Scrolls V: Skyrim, but no performance patch was implemented to improve New Vegas. Sawyer stated that the problem involves the main engine and cannot be easily patched. [50] Downloadable Content On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, according to its predecessor Fallout 3. Six additional packages have been released. The six add-ons are titled Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners' Arsenal and Courier's Stash. The combined effect of the DLC is to increase the level limit from 30 to 50. Dead Money The first additional package was released for Xbox 360 on December 21, 2010,[51][52] and for PlayStation 3 and PC (via Steam) on February 22, 2011. [54] In Dead Money, the Courier is captured by a mad ex- Brotherhood of the Steel Leader known as Father Elijah and must work alongside three other captives to find the legendary treasure of the Sierra Madre Casino, hidden from the world by a deadly toxic cloud. [51] The pack adds achievements/trophies, weapons, perks, terrain, enemies, and decisions for the player,[51][52] as well as raising the level limit by five. [51] He is the only one of four add-ons in history that cannot be revisited after the completion of his main mission line. [55] Honest Hearts The second package was released on May 17, 2011, on Xbox Live and Steam and on June 2, 2011, on PlayStation Network due to disruption from April to May. [56] In Honest Hearts, the Courier participates in a commercial expedition to Utah's Zion National Park after joining The Happy Trails Caravan, which is attacked and destroyed by tribal assailants. [57] While attempting to return to Mojave, the Courier engages in conflicts between the tribes, a missionary Nuevo Cananeo (post-apocalyptic incarnation of Mormonism), and a person known as the Burnt Man, Caesar's ancient Legacy, who, after losing the first battle of hoover Dam, was covered in the field, and thrown into the Grand Canyon. [57] The pack adds achievements/trophies, perks, terrain, items, enemies, and decisions for the player, as well as raising the level limit by five. Old World Blues In Old World Blues, courier is kidnapped and involuntarily becomes a lab rat a scientific experiment went wrong and discovers how some of Mojave's mutated creatures and dangerous technology came into existence. Old World Blues takes place in the Real War research centers, colloquially known as the Great Void or Grand MT. The player can choose between turning on their hijackers, or joining them to fight a larger threat. [58] This pack adds achievements/trophies, perks, a vast area to explore, and raises the level limit by five like the previous two packs. Old World Blues was released on July 19, 2011. [59] Lone Way alone Road, the Courier is contacted by Ulysses, an ex-Legionnaire and messenger who, seeing the Messenger's name on a list of possible deliveryrs, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's assassination attempt. [58] Ulysses was a character whose involvement in the story had been hinted at since the initial release of New Vegas, and Lonesome Road concludes his story as well as that of The Courier. [60] Initially, Lonesome Road was planned to be released in August 2011; However, the add-on was delayed until September 20 for unstopped reasons. [61] Arsenal of Gun Runners and Courier's Stash on September 27, 2011,[62] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash. [62] Gun Runners' Arsenal add several weapons, such as Katana, Time Bomb and Chainsaw, and weapon mods such as suppressors, sights, laser sights and stacked magazines, along with new ammo types, which can be found throughout the game world. [62] Courier's Stash contains all the bonus content that was previously only available to pre-order the game (Caravan Pack, Classic Pack, Mercenary Pack, and Tribal Pack). [62] Ultimate Edition On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012. [63] It was released on February 7, 2012 in North America and February 10 for Europe. J.E. Sawyer's mod On December 29, 2011, Fallout: New Vegas director Josh J.E. Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in the player's experience points, reduces the health of the base player, reduces the base weight a player can carry, defines certain characters as good or bad rather than neutral, and makes several other adjustments. These are changes sawyer wanted to include in the game, but they were not released as an official update. This mod requires all add-on packages to work with. [65] New California Fallout: New California Fallout (originally called Project Brazil) is a massive fan-made review mod for Radian-Helix Media's Fallout: New Vegas, adding a new feature film and world space campaign, with characters with voice, quests, companions, factions and set in the California Wastelands of the San Bernardino Mountains. [66] Fallout Reception: New VegasAggregate scoreAggregatorScoreMetacriticPC: 84/100[82]PS3: 82/100[83]X360: 84/100[84]revision ratingsPublicationScore1Up.comB[67]Edge6/10[71]Eurogamer9/10[70]G4 [G4 73]Game Reporter8.5/10 (Xbox 360)[76]GamePro[74]GameSpot7.5/10 (360/PS3)8.5/10 (PC)[72]GameSpy[75]IGN8.5/10 (US) (360/PS3) [68]9/10 (PC; United States/United Kingdom) [69]OXM (United Kingdom)9/10[78]OXM (USA) 9.5/10[77]PC Gamer (United Kingdom)84%[79]AwardsPublicationAwardIGN Most Bang for Your Buck of 2010[80]Golden Joystick AwardRPG of the Year 2011[81] Edit on Wikidata Fallout: New Vegas received generally favorable reviews from critics according to review aggregator Metacritic. Critics praised the game's improvements and expanded the content on Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had sent 5 million copies worldwide,[85] making revenue of $300 million. [86] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide in 2015. [87] Keza MacDonald of IGN praised the game's script, but criticized character models and facial animation as woody and amazing. [68] Eurogamer commented that Obsidian has created a totally compelling world and its frustrations pale in insignificance compared to the immersive and obsessive experience on offer. Like the burnt landscape that provides its epic backdrop, New Vegas is huge and extensive, sometimes eye-catching, even frankly ugly at times, but always effortless, shamelessly entertaining. [70] According to Kevin VanOrd of GameSpot, the game's familiar rhythm will delight fans of the series, and the huge world, expansive quests and hidden pleasures will have [players] eager to see what other joys you might discover. However, as time goes on, constant failures invade almost every element of the game and eventually tire. [72] Jeff Gerstmann of Giant Bomb reviewed Fallout: New Vegas for Xbox 360 positively, despite his many accidents, bugs and failures. Gerstmann wrote: When I reflect on the experience, I'll probably think about the times the game locked in me or broke into a dozen other crazy ways first, before thinking about the big world and the goals that fill it. If you were able to look beyond the problems that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a good time. [88] Mike Nelson of 1UP.com wrote: On the one hand, it seems that I can recommend this to any fan of the Fallout series. I just these fans because they're willing to forgive fools like gathering characters who walk on walls or occasionally float in the air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I just can't ignore or forgive the game crashing over me as I walk down the wet moor; or for missions that simply cannot be completed due to a game failure; or to make my teammates disappear when I need them most during a battle. These are some of the most frustrating bugs I've encountered with any game, especially when attached to a series that I enjoy deeply. [67] References to b Stapleton, Dan (April 2010). Decker, Logan (ed.). Fallout New Vegas. PC Gamer (199 ed.). United States of America: Future Publishing (199): 52. What happens in New Vegas stays in New Vegas. PlayStation 3 magazine. United Kingdom: Future publication: 22–29. 2010. a b c d Sharkey, Mike (February 8, 2010). PC Gamer, Developers Talk Fallout: New Vegas. Gamespy. IGN Entertainment. Retrieved 15 March 2010. a b c d Kelly, Kevin (5 May 2010). Interview: Josh Sawyer in Fallout: New Vegas. Engadget. Retrieved 11 May 2020. Fallout: New Vegas Hits the Strip. May 14, 2010. Retrieved 12 May 2014. Fallout: New Vegas – Betting on a Caravan. September 9, 2010. Retrieved 12 May 2014. Fallout: New Vegas PC Games Interview – Video Interview. Ign. IGN Entertainment. April 30, 2010. Retrieved 11 May 2010. Obsidian's Josh Sawyer in Fallout: New Vegas, Van Buren's legacy and learning from mods. gamesauce.org. Gamesauce Media, Inc. September 8, 2010. E3 2010 Live: Fallout: New Vegas Demo. G4. G4 Media, Inc. June 16, 2010. Archived from the original on 7 October 2011. Retrieved 17 June 2010. A b Brudvig, Erik (April 30, 2010). Fallout: New Vegas First Look. Ign. IGN Entertainment. Retrieved 17 May 2010. Fallout: New Vegas Achievements. Xbox360Achievements.org. Retrieved 26 October 2010. Fallout: New Vegas :: Achievements. Steam Community. Retrieved 26 October 2010. Fallout: New Vegas Trophies List. PS3Trophies.org. Retrieved 26 October 2010. Burnes, Andrew (October 14, 2004). Interplay In Trouble; Assets sold & optional. Retrieved 11 May 2014. Boyer, Brandon (April 13, 2007). 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